Werewolf: The Apocalypse, 1st Edition is the Storytelling game of the Garou and their endless battle against the minions of the Wyrm. This description may be from another edition of this product.
Of all the games which have been released about the WoD, this is the one which attracted me the most. The idea of playing a dying race which, rather than being defeated by big bad monsters, are being destroyed because of humans, really appeals to me. Granted, in the beginning storylines will be difficult to make( well, I struggled) once you make the first you'll love this game forever!
sweet god almighty...
Published by Thriftbooks.com User , 24 years ago
This has to be the most incredible book ever written... at least as far as rp books go. I spent some time playing Vampire and Changeling, but neither of those sucked me in and intrigued me like Werewolf does. There are those who bitch and moan about the werewolves being too powerful, and how they are not true to folklore and myth... as for the former: The Garou are MEANT to be the as-kickers of the world of darkness! It's that simple! THAT'S why any leech worth his corpse keeps his ass inside the city! Besides, who cares about historic accuracy? This is, quite frankly, much more interesting.
Very Nice indeed....
Published by Thriftbooks.com User , 25 years ago
Werewolf:TA is a great book, and adds alot to the World of Darkness. The Book is well written, and can hold its own next to Vampire:TM. The Systems of the Game work like in Vampire:TM, and people can smoothly go from Vampire:TM to Werewolf:TA without much problems...People may cry that the Garou(Werewolves) are too strong, but in fact they are only powerful in combat. Sure even a Elder Vampire could fall to a low ranking Garou, but a Vampire with a Discipline that allows mind control of a target can make the mightest of Garou fall before him. If you are looking for a Game that has bloody Combat and Great role-playing, this IS the book for you. I plain on giving out a few copies as gifts myself.
The end of days has come...prepare for the Apocolypse
Published by Thriftbooks.com User , 25 years ago
The dark force known as the Wyrm stands poised to strike down all that is left good and decent upon Gaia, the Mother Earth. Now only the Garou, shapeshifting werewolves with mystical powers and deadly strength, can stand against their assault and prevent the Apocolypse. From the company that brought you Vampire: The Masquerade comes Werewolf: The Apocolypse, a storytelling RPG of the end times and the battle of survival. Play as a Garou from one of thirteen tribes who must battle against twisted, corrupted minions of the darkest force in existence, the Wyrm. Like Vampire, this game is based in the same World of Darkness that is a mirror of our own world. Unlike Vampire, Werewolf is a game of the brutal reality that the world is coming to an end. And with so few protectors left, will the Wyrm succeed in destroying everything?
Werewolf Main Rulebook (Storyteller System from White Wolf)
Published by Thriftbooks.com User , 27 years ago
This game offers both combat and spiritual/mystical exploration as options. The focus here is on the Garou, the Werewolves. They see themselves as the last real defenders of Gaia, battling to avert or delay the Apocalypse. Gothic Horror with a dark and gritty feel to it, set in the World of Darkness setting. Players take the role of Garou, choosing Tribe and Breed (Homids, born from human mothers, Lupus, born from wolf parentage or Metis, the deformed offspring of two Garou) and Auspice (the phase of the moon one was born under). There are some very good sections of historical and cultural information...the Garou are not human, have never been human. The Changing Breed stands apart, hiding from the masses of humankind and fighting a very deadly and silent war that they are slowly losing as they near extinction as a people
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