A warlock hitman. A dangerously unstable psychic. And a powerful occult family who use vampires as pawns. Walker is itching to get out of the dead-end town of Seabingen and relive his glory days when an old groupie from his rock-and-roll past dangles a golden opportunity. Assassinate the scion of an ancient house, and Walker will regain the power and status he deserves. But when Walker botches the black curse meant to kill his target, he has to...