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Paperback Ultimate Game Design: Building Game Worlds Book

ISBN: 0072228997

ISBN13: 9780072228991

Ultimate Game Design: Building Game Worlds

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Format: Paperback

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Book Overview

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.




Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney


Build games with techniques and insights from a pro...

Customer Reviews

5 ratings

This book was excellent...

Tom Meigs does a great job with this text. It goes over all of the concepts that you need to think about when designing your own levels, characters or even complete games. He includes many interviews with industry pro's that really "tell it like it is." The best part, I think though, is the last chapter where he gives some examples of the different episodes that have happened at the companies he has worked for. Man, stress can drive some people crazy.

Peak on the other side

If your not in the gaming industry, but want to be, then this book will be a very valuable resource to you. For me, it was a welcome break from reading all software books. Which you must also do to get into gaming, or at least the art or programming jobs. This book reveals little known facts such as getting a job in the QA dept of a game company is a great way to get in if your not an artist or programmer. It also paints a picture of an industry that has its problems like anything else. Great chapters are included that discuss level mapping concepts and design techniques that are sure to boost ones though process as well as good interviews with key gaming gods. It simply does a great job at covering the gamut that is games. The author also gives you some good tips on what game developers "who hire" think like, cause he probably has done it. Must read for any potential game industry people. Harsh reality in many ways.

Practical and solid book on building levels and games

"Ultimate Games Design" There seems to be no shortage of games design books, and they all claim to be the ultimate. All of them wants to deal primarily with the big fluffy ideas of the lead design - the overall idea of the game and so forth. Few of them has anything to say about the actual execution in terms of level design for example.Untill now. Despite hating the title (and the colour scheme) of this book, I have to bow to the ultimate thing. This is as good a good as you will get right now about actually building game worlds - the level designs, the modelling, the texturing, the lighting and so forth. It also has one of the mandatory chapters on getting into the industry, where Tom Meigs goes beyond the usual war stories from the pros and repetitive listing of roles in the games industry, to actually offer the reader a good ammount of introspective questions to ponder and sage advice to gear up for the bumpy ride ahead.So from hating it, this book has become one of my absolute favourites on games design. Well done Tom Meigs, whoever you are!

Best game design book so far...

I have been looking for a game design book that shows me examples of how to do stuff fast and not just talk about players that want this or that in their games. This one shows you everything you need to know. I think after reading it that you can start making a game fast and get it out there. It is thebest I can find.

Perfect for anyone with a big interest in games

I'm trying to get started in games and have bought many books to help me out, but this one is by far my favorite. Once I got it, I could jump right to chapters that answered many of the questions I had been wondering about. I like sports games and so all of the stuff on building fast games was useful to me. I think anybody getting going in games will want to use this book alot.
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