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Hardcover The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future Book

ISBN: 080706193X

ISBN13: 9780807061930

The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future

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Format: Hardcover

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Book Overview

In The Young and the Digital, S. Craig Watkins skillfully draws from more than 500 surveys and 350 in-depth interviews with young people, parents, and educators to understand how a digital lifestyle... This description may be from another edition of this product.

Customer Reviews

2 ratings

An up-to-date, balanced look at the digital world

I found this book to be engaging to read and well-balanced in how it evaluated the digital patterns of young adults and teens. In the past year, I have been researching "Internet Addiction" and so much of the writing and research feels very sensationalized. In this book, I got the opportunity to look at how young adults engage with technology and understand the patterns as part of the culture and generation, and this came across as more informational and illuminating than judgmental and pathological. It also helped that the author included so many descriptions from young adults.

Great Survey of Young People And Their Use of Digital Media

This book will get you up to date on what life is like for teens and tweens and twenty somethings. There is an opening survey of the history of technology in the home, starting in the days when most people just had a radio and a phone. But the narrative quickly moves into the present century. You read about the rise of the internet, email, instant messenger services, My Space, and now, Facebook. You learn about why people started moving from My Space to Facebook almost overnight, and how young people see Facebook as primarily an opportunity to enhance and support their current relationships, and not so much as a tool to search for new ones. You also read about how time online is starting to overtake the amount of time in front of the TV. The book seems to make more of this than warranted. Kids still watch hours of TV a day and often multitask by texting and Facebooking and You Tubing and watching Lost all at the same time. You also read about the online gaming world. This medium, more than any other, makes it easy to create for yourself an alternate universe where people often create alternative characters for themselves and chat online with their gaming comrades. There is also an interesting chapter about the idea of being addicted to the internet. The APA is not convinced at this time that internet use is an addiction, but apparently many young people feel that it is, and it is a problem in South Korea where PC Bangs command many hours of attention. Some people also report playing online games 8-12 hours a day. There is a closing chapter about President Obama's huge online support and how much money he raised, and also how supporters created their own online Barack for President rallies. This is a good book that should be read within the next year before it becomes out of date.
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