Fifteen-year-old Katey (aka Kid) goes to school in the Game--a mall converted into a "school" run by corporate sponsors. As the students play their way through the levels, they are also creatingproducts and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease but doesn't question this existence until one day she witnesses a shocking anticorporateprank. She follows the clues to...