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Paperback The Nurbs Book

ISBN: 3540615458

ISBN13: 9783540615453

The Nurbs Book

Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are...

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Format: Paperback

Condition: New

$99.99
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Customer Reviews

5 ratings

Excellent Book

This is book is an authority in the subject. In last 13 years there is no book which is as detailed and through as this.

An Essential Foundation

I own many books on the subject of NURBS. I always come back to this one while programming NURBS and reading research papers. It provides a fantastic foundation. It is an older book, so don't expect recent research to be included. For those that also want to know how to do ray tracing with NURBS surfaces look here:...Good luck!

Start Point

Before owning this book i cassified NURBS as kind of mathematical definitions of curves and surfaces. I was wrong, now it opened my mind so i develop new NURBS surfaces based on well described primitives. Twisting, blending, extruding is good starting point to develop surface definitions you exactly need. How about lofting shapes along branch like path curves?

Very practical and a little bit best

In this book, you will begin to understand what the good algorithms are. And most of all, you will master all the fundamental ideas about surface design, definitely including curve design. The most pity of this book is that we can not find the origin of the curves and surfaces, I mean how the inventor created them. Of course, it is the highest requirement for every author.

Perfect for the programmer working with NURBS.

I have a reasonable if dated math background, but I'm not a mathematician, I'm a programmer. I was able to work through enough of the math to extract very practical and useful knowledge for my graphics programming work.I've gone through 3 other graphics book trying to get enough clear information on NURBs, but they were all either inadequate or obscure."The NURBS Book" is the one you want.
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