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The Killing Ground (Warhammer 40,000)

(Part of the Warhammer 40,000 Series and Ultramarines (#4) Series)

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Recommended

Format: Paperback

Condition: Good

$13.09
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Book Overview

Book four in Black Library's iconic Ultramarines series returns The Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and... This description may be from another edition of this product.

Customer Reviews

5 ratings

Courage and Honour, brother!

Graham did a fantastic job with TKG. If I only had 2 words to use for the review, they would be 'f#@*ing amazing'. The ghost story element was really executed well. The simple words 'you were there' gave me the creeps while reading it. The scene where Uriel met with the Janiceps -- that was something I hadn't seen before, and I loved the execution of it. But probably my favorite element of TKG was the inclusion of the Grey Knights. The trials of Uriel and Pasanius to prove their purity were top notch.

Gripping, Violent and a 'Page Turner' for any sci-fi fan!! A+++

Fantastic, After having read the space Marines Omnibus i was hooked on graham mcneils story about uriel ventris and his counterpart pasanius. When i heard about this book i quickly pre ordered it. Now i recieved this book 3 days ago and i am already onto chapter 14, i have read this book at work in my break, at home, and in the evenings. It really is a page turner. Although i would have to say you will appreaciate this book much more if you read the Space marines omnibus' before as you will get the back story to all the proceeings portrayed in this book. You dont need a summary from me as its on the website but if your after a fast paced action novel with a touch of heroism and an epic story line, please buy this novel. its a credit to graham and a great sequel to the omnibus. Enjoy!

Enthusiastically recommended to fans of the game and its world.

The miniatures game and world of Warhammer 40,000 has captivated gamers world wide. "The Killing Ground" is a gripping science fiction novel set in the world the game is famous for. Following the famed Ultramarines, devoted to Codex Astartes, as they struggle to get through the universe to finally reach their home known as Ultramar. "The Killing Ground" is enthusiastically recommended to fans of the game and its world.

Great dark 40k fiction

Continuing the storyline of Graham McNeil, we find ourselves once again following Pasanius and Uriel Ventris, Ultramarines banished from their Chapter and sent on a Death Oath. But their oath has been completed, and miraculously, they survived to escape. After finding themselves on an Imperial world that was conquered and colonized by a brutal and ruthless former Imperial Guard regiment, the two Space Marines must try to find a way back to Ultramar, while surviving the attentions of a bitter insurrection as well as disquieting psyker activity. McNeil manages to bring Uriel and Pasanius out of the standard cliche one-dimensional super soldier character, and makes them evotive and recognizable as still being human, which is a failing of many novels based around the Astartes. The scenery and detail expressed in his characters, as well as the heartbreaking story of the titular Killing Ground and the fate of the Unfleshed is gruesome and caustic, just the flavor for the Warhammer universe. Also appearing are the Grey Knights, who also manage to break free of the even more restrictive cliche character of one-dimensional super soldier secret police officer. The monsters, both human and not, all manage to evoke a distaste even through the page, and its hard not to relish the fate of the villian of the piece. McNeils storyline drags briefly from time to time, somewhat hindered by the political backstory and the insurrection portion of the tale, but has a steady stream of combat and action, as well as new scenes and iconography, including the memorable Inquisitorial Trial. While I'll always be more sold on Caiphas Cain and Ibram Gaunt, Uriel Ventris definitely sweeps aside all previous Marine characters.

Sometimes the ghosts of the past won't let you go...

Two Ultramarines, Pasanius Lysane and Uriel Ventris, have escaped from the Eye of Terror. They well know that no one comes back from there unchanged and they have no idea if they will even be welcomed back by their brothers. After all, they had fought alongside renegade Space Marines, made a pact with cannibal mutants, and even freed a daemon creature. It may not matter that each decision had been made with the best intentions or for the right reasons. The pair, along with some of their mutant allies (the Unfleshed), travel homeward within one of the Iron Men's vile, daemonic machines. Upon arriving, the Unfleshed hide in the mountains until such time the Ultramarines may figure out what planet (and year) they are on and explain the mutants to any locals. The planet is named Salinas. A designated army of conquest has claimed the world as theirs. Yet after fighting in some of the most horrific war zones in the galaxy year after year and killing countless enemies, they find themselves unable to simply turn off the instincts that had kept them alive. Needless to say, the conquered locals hate their new leaders even after ten years. Everyone remembers the massacre of innocents in the city Khaturian a decade ago. It is referred to as the Killing Ground. A rebel group calling themselves the "Sons of Salinas" still fight against the new ruling government. Eradication of the rebel group is proving difficult and the possibility of a traitor is high. When the infernal conveyance delivering the Ultramarines and the Unfleshed ripped its way through to Salinas and then tore a hole back through the gates of the Empyrean, a lot of energy came through too. The walls that separate Salinas from the warp were worn very thin and something that feeds on death and bloodshed had been attracted to the Killing Ground. The souls of those who died in Khaturian were now massing. They now had a very real, very dangerous wellspring of power to draw upon. And they hunger for vengeance. Pasanius and Uriel must battle terrible powers and somehow keep an oath to the Unfleshed until their brothers can come for them. Only then will they be able to get home to Ultramar and redemption. ***** "The bar was crowded and the summering air of resentment that filled its smoky depths was like a current running through Hanno Merbal's body. He could sense the hatred of what he represented in every muttered syllable, every furtive glance and every hostile stare. He lifted the glass before him and knocked the harsh spirit back in one gulp." (Used with permission of the publisher, USA branch.) By simply reading those first three sentences of this story I knew it would be awesome. An author who is able to put such a detailed description of angst within a few simple sentences KNOWS his stuff. From the beginning to the end I found myself compelled forward and into many forms of battles (mental and physical). By the time I finished the story I found myself wondering if the author, Graham M
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