Smuggling is supposed to be the kind of job where you're in, you're out, and no one ever knew you were there. Simple. Boring, even. But that's only when you're doing it right. Unfortunately, Avery and the rest of the crew of the Kingfisher have hit a snag, one in the form of a strange woman living in a hallway ceiling at Installation 23, and from there on out, it seems like they're ever only one jump ahead of the...