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Paperback The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers [With DVD ROM] Book

ISBN: 0240810740

ISBN13: 9780240810744

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers [With DVD ROM]

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Format: Paperback

Condition: Very Good

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Book Overview

Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar... This description may be from another edition of this product.

Customer Reviews

5 ratings

Excellent resouce for composers!

I found this book an excellent resource for a composer like me. Not only does it addresses elementary issues, but takes readers into intermediate topics which are very useful for someone getting into gaming audio.

For those who want to know about the game industry in general

This book is very well written, its easy to go through it quickly. One of the features I really like is the different interviews with game music composers asking everything from equipment to techniques to inspiration. This book gives a detailed look into the industry, don't expect to learn how to compose from buying this book. This book is for musicians that are beginning or are already working with computer games and need to know about the industry. Sorry but there will never be books around pretending to teach you how to compose music, composing like anything else is something that you learn by doing and not by reading books. But if you are a musician already, and love computer games, then you won't regret this book.

mysticmusing get out and read about the industry

Great book, and ignore that first review where it talks about lack of coverage of developer issues. The term developer is not used the same way in the game industry as it is in the more general software world. Developer does not mean programmer. Game programmers use the term programmer (imagine that!). A developer is someone who works in a broader role to get the game created (or developed), like say a producer or project manager or whatever. It is not the narrow term that we all have come to know and love in other areas of software development. Maybe those chapters on how to get into the industry might do you some good after all, eh?

Especially for neophyte musicians looking to make their mark

The Complete Guide To Game Audio by digital audio expert and music composer Aaron Marks is a solid resource for all composers, musicians, sound designers, and game developers which covers everything from the essential skills for making a living in the exciting world of video and computer game audio, to searching for and landing a job in the field, to how much to charge, as well as a wealth of tips, tricks, and techniques for creating exciting and suitable music. An accompanying CD-ROM contains music and sound effect samples, demo versions of sound editing programs, interviews with composers and sound designers, and much, much more. The Complete Guide To Game Audio is confidently recommended, especially for neophyte musicians looking to make their mark in a growing and popular field.

Buy this book now!

If you want to know what it takes to make it in the games industry as an audio professional, then this book is for you. It exposes the business to you, covering all the important elements of audio production for start to finish. If you already work in audio and are looking for a new source of clients then this book will help you prepare to tackle a new market.If you make games and want to ensure that you will get the best from your audio staff then read this text. It will shed light on what is expected of you and what you can expect from composers and sound designers working in games.BUY IT NOW!LAX
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