Skip to content
Scan a barcode
Scan
Paperback Shadowrun: Cannon Companion (FPR10659) Book

ISBN: 1932564144

ISBN13: 9781932564143

Shadowrun: Cannon Companion (FPR10659)

Cannon Companion is the ultimate weapons book. This book collects into one volume all the weapons previously published in Shadowrun source material and updates the rules to Shadowrun, Third Edition.... This description may be from another edition of this product.

Recommended

Format: Paperback

Temporarily Unavailable

5 people are interested in this title.

We receive fewer than 1 copy every 6 months.

Customer Reviews

5 ratings

Not just big guns

This book is great. A lot of people may think it's just a book full of more guns for Shadowrun, but that's not the half of it. Granted, the martial arts rules aren't quite accurate (Sambo and Aikido are two VERY different martial arts styles) but it's a vast improvement on any of rules published online. It has rules and statistics for new and exotic melee weapons, improvised weapons (including living or dead bodies), fashionable, practical, and useful armored clothing, rules for building your own weapons, and, yes, new guns.

So Many Weapons, So Few Hands

The single best sourcebook for SR2 ever, IMHO, was Fields of Fire. While this doesn't overshadow FoF, it's good in its own right.First, it gives updated stats for a lot of handy forms of equipment...things like collapsible batons, scuba gear, and other such things that didn't make it into the base set.Then, you get new rules, like martial arts (eh), BTLs (which I haven't found a use for), and, of course, the gun-building rules...which are geared towards custom jobs, rather than mass-produced weapons. I and my friend ate up this section, of course.Next, there're rules clarifications, much of which originated in FoF. The Strength-based recoil-reduction rules have been toned down so they're less open to abuse, which I grudgingly admit is a good idea.Finally, there's a humongous table listing weapons, armor, and other equipment. Sadly, they don't include cyber- or deckerware for completeness. This, however, is a great and beautiful book.

Guns! Guns! GUNS!

If you ever plan to play shadowrun, this book is for you. It has everything a player or a GM needs. Brand new weapons and old clasics. Your character keep using the same weapon over and over, and you want to improve it? You can. Plus new equipment, armor and rules for martial arts, this book is a must for anyone in the shadows.

wow

what i found great about this book was the new martial artssystem. now all the people out there that have characters that knowmartail arts can now pole off the cool moves at a much lower difficulty. and then there is the adition of flame throwers, this just makes it more fun, and sence they added in all the previous weapons this book keeps getting better and better. my only complaint is the lack of pictures, but i think if they put pictures in for all weapons the book would be a lot longer and cost a lot more. all in all a must have if you better unarmed combat and some verity in your games. END

This Book is Whiz Bang, Chummer

I have been waiting for the Canon Companion to come out for the longest time. & boy was it worth the wait. I love the new art & as usual FASA continues its trend of producing quality source material that are also enjoyable to read. You gotta love it.
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured