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Paperback The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators Book

ISBN: 0571202284

ISBN13: 9780571202287

The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

(Part of the The Animator's Survival Kit Series)

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Format: Paperback

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Book Overview

The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit? Animation is one of the hottest areas of filmmaking today--and the master animator who bridges... This description may be from another edition of this product.

Customer Reviews

6 ratings

Amazing book for learning animation

Probably better suited for somebody who knows a little already, but definitely not impossible to a complete beginner. This book is full of very insightful tips and techniques.

I've never written a review before but this book demands it

Okay so I read lots of reviews before I buy anything seldom do I come back and review them but I felt compelled to do it for this book. I'm an animation student and I have to say that I can't believe I took so long to buy this book. If you only ever buy one animation (if you're an animator and you only buy one book on the subject there's something horribly wrong) BUY THIS BOOK. This book speaks in a language visual people can understand. My favourite thing about the book is that near the end Richard abandons typed text and everything becomes handwritten notes clustered around drawings. It's really a beautiful book it makes you want to run over to your lightbox or whatever your preffered media is (mine is clay, but this book makes you appreciate drawn animators alot) and animate. I read it whenever I'm feeling uninspired it reminds me why I'm studying this beautiful artform. Buy now. Or at least add it to your wishlist so even if you have no money of your own (like me) someone might buy it for you (like me - thanks dad). Oh as some other reviews say this is a character animation book but if you're doing anykind of animation you should give it character traits emotions etc unless you're doing flying logos and spaceships (flying logos can benifit from some character too I'm sure, if you're being paid to animate you should have at least read this book in the library preferably you should own it). Anyway must get back to work now. Procrastination, like motion capture, is the devil.

Must read for animators trying to reach the next level

I have been a computer animator for 4 years, with a focus on character animation for 1 year. I have been searching for information that will get my work closer to ILM/Pixar quality, and this book has advanced my skills a generation ahead, bringing me much closer to my goal. Richard Williams breaks down all sorts of different walks (maybe a hundred?), runs and motions that imply weight, which is essential for a complete animator. He also gives suggested timings for different types of motions, so you have a starting point for a certain action... you don't have to reinvent the wheel. He has a straightforward style of animating that really improved my workflow, as well. As I act out the motions of a character I want to move a certain way, using Williams's techniques I can now breakdown the important parts of the motion with much more accuracy and efficiency. I read this book while working on a project, and the quality of my shots went up exponentially with every page I read. I now have tons of confidence in my abilities, I can animate better and quicker, and I have an added level of life in my characters that was lacking before. For me, this was a must read. I thank Richard Williams profusely for writing this book, and I recommend it to everybody that wants to animate characters.

My "Second Year" of school.

I'm a graduate of a one year animation certificate program in classical animation. In many ways, this book covers a lot of the ground of Preson Blair's classic bible "Cartoon Animation", as well as Tony White's excellent "Animator's Handbook". However, it also deals with practical examples to extend the lessons from these initial books. The whole section on 'walks' has lessons on acting, character and animation that deal with all areas of acting in animation, not simply walk cycles. It's also more practical than the Illusion of Life, in that it has a logical progression of lessons and enough custom illustrations to more precicely demonstrate these points. In many ways, It's the intermediate book between the intellectual aspects of the Illusion of Life, and the basic principals of Cartoon Animation. For me, this was like a second year of school: I had learned all the concepts and basic principals I needed in that first year of school using Tony White and Preson Blair. Richard William's book expanded on those concepts, and has already started to improve my work in the first two months of receiving it. I highly recommend this book to any animation students out there, as well as graduates looking to increase their skills.

The ultimate guide on HOW to animate

Any animator looking for a book to help them improve their craft knows that most books on animation usually fall short in so many ways, it's easy to think it's impossible to write a comprehensive and accurate book on the subject (don't even get me started about the abysmal state of computer character animation books). Williams is the penultimate animator's animator and he tells it like it is. Williams systematically demystifies virtually every aspect of animation from simple walk cycles, to breaking joints to dialogue and acting. Along the way, he corrects or eliminates information that is inaccurate or practices that distract (lose the headphones and the rad tunes when you work and watch your quality and quantity improve). Williams also is a great storyteller and writer. His accounts with Milt Kahl, Art Babbit and Ken Harris are gems, giving real insight into the personalities of these ingenious men. Since so much of the book is gleaned from his tutaluge under the now-gone "greats" of animation, any price for this tome is a steal. His gift to the world is this book. If you want learn to REALLY animate characters with life and believability, get this book.

A Legendary Animator Tells it Like It Is

Richard Williams is a man who is largely responsible for the revival of the art of animation in the early 1970s. Williams had Disney animator Art Babbitt and Warner great Ken Harris working in his studio in London and training a new generation of animators in the techniques of good character animation, which was not taught at the time in any school or considered an art form.Williams' long awaited book on animation technique is the logical successor to Preston Blair's CARTOON ANIMATION and it successfully updates some of the weaknesses of that book, particularly in handling dialogue animation. He covers a lot of the same ground that Frank Thomas and Ollie Johnston did in their now out-of-print THE ILLUSION OF LIFE.There is some history, but that's available in other books. What is unique about this book is that Williams writes how surprised he, an Academy Award winning animator with a successful professional studio, was to learn that he needed to learn just about everything over again from Harris and Babbitt. Fortunately for us he is now sharing these priceless lessons with the public. The most important thing that an aspiring animator will get from this book is: that animation IS an art form, and good animation has nothing to do with whether it is done on computer or on paper. Williams exhorts his readers to 'draw whenever possible' and even though there is a computer modelled figure on the cover of the book, there is not a single piece of computer generated imagery in it. The book is about the bare bones, about creating life in art. Animation is the twentieth century's contribution to world art and deserves to be taken very seriously.Buy this book.
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