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Paperback Procedural Content Generation in Games Book

ISBN: 3319826433

ISBN13: 9783319826431

Procedural Content Generation in Games

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Format: Paperback

Condition: New

$59.78
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Book Overview

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

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