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Paperback Pocket PC Game Programming: Using the Windows CE Game API Book

ISBN: 0761530576

ISBN13: 9780761530572

Pocket PC Game Programming: Using the Windows CE Game API

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Format: Paperback

Condition: Good

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Book Overview

This title is for game and application developers for the Windows CE platform. It seeks to give the reader the knowledge needed to expand the performance and capabilities of their software's display,... This description may be from another edition of this product.

Customer Reviews

5 ratings

Pocket PC Game Programming

Excellent tutorial for becoming familiar with programming for the Pocket PC platform, but also for novices to windows programming in general. Harbour starts at the ground up, explaining the differences between the two in an easier to understand writing style. I have tried for years to grasp c++ programming after working with BASIC and countless other languages but for some reason could not. After working through the book, not only did I have a working, infinitely expandable 2D game engine for programming for PPC, but I had finally gained a much better understanding of the language.

Simply A Must Have!

This book is a "Must Have" for anyone interested in programming games in EVC. You will learn the basics of ppc game design and programming while building a complete game library. The author teaches C++ as apllied to games, so that you can dig right in and get your hands dirty. And he even makes it fun! Mr. Harbour insists on keeping your code "clean" and "professional"; and he shows you how, with step by step examples that will send you well on your way to producing pocket pc's next big blockbuster hit! This book is a delite for beginners and experts alike. It will teach the beginner all you need to know to produce games in evc using the game api. It will teach the seasoned programmer how to apply thier C++ knowledge to programming in Windows CE 3.0. The accompanying disc is filled with demo games and programs like Paint Shop Pro and Pocket C. It also contains the source code for the games and game libraries you'll learn in the book. If you want to program games in Embedded Visual C++ using the Game API, buy this book. You'll be glad you did. Randy A. Brown brown family software

Forget the *GAME* part

If you wanted to write a game for a PocketPC device this would absolutly be your book. However, I've been writing utility applications I find myself using this book over other references. This is the best lightweight WinCE/PocketPC progamming book out there- games or not. Harbour covers topics in a very easy-to-understand way- from graphics and sound to networking. No matter what the issue I usually go to this book first, then then web, then one of the other WinCE books I own if need be. If you're new to WinCE (esp. coming from a non Win32 background) this book is exceptionally great.

Tons of sample code and working games

So many game programming books today come with absolutely not a single sample game for the reader to play with. The whole point of reading a game book is to learn how to write games, right? Well how is one supposed to learn to write a complete game from scratch if the book doesn't include even a single game? That is why I loved this book! It includes a ton of sample programs, and I think five or six complete games--that's right, complete games! Even check out that last game in the book, Pocket Air Hockey, which is multiplayer! Amazing! I can't believe that. This book had enough material to make it a good book, maybe with some coverage of more types of games, but instead the author took it to a whole new level and did what most game programming books don't even attempt--creating a complete multiplayer networked game. The game even includes a mini chat screen where two players can send messages back and forth before playing.As far as I'm concerned, this book is the complete package for writing games for Pocket PCs. So many books cover a subset of game programming, one specific thing here or there, but this book covers everything about Pocket PCs you will need for the next couple years. The only thing I would add--and I'm not complaining--but it would be cool to have covered a Game API bitmap drawing function. Hopefully a GAPI blitter will be available on the author's web site soon. Anyways, this book is the only book you need to write PPc games, period. Oh and be sure to join the YahooGroups's list which has a lot of cool programmers who will help you out.

Great book but typos in code on cd

If you know how to program and want to try out the Pocket PC then this is a great book to own. It gives you some background, spends just a little time on the "structure of a Windows app", then gets into doing cool things on the PocketPC. The chapters on getting images to the screen faster using the Game Api (DirectX precursor) were great. I've always wanted to do Sockets/Networking programming and this book is where I learned. Btw, I'm not a game programmer!Only downside is the cd which contains a number of errors in the example code. Since the code is also in the book, its not that big of a deal (just a little shoddy). The cd also comes packed with a ton of games.
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