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Paperback Player's Option: Advanced Dungeons and Dragons Accessory Book

ISBN: 0786900962

ISBN13: 9780786900961

Player's Option: Advanced Dungeons and Dragons Accessory

All the optional combat rules any gamer could want--in one volume! This first set of detailed rulebooks for ADandD game play includes alternatives requested by players, supplemental rules with global... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Good*

*Best Available: (missing dust jacket)

$33.09
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Related Subjects

Dungeons & Dragons Games Gaming

Customer Reviews

5 ratings

Let you game become reality!

This supplement does not only enchance game play if if is read carefully and it's contents implimented, but it also allows the AD & D game to seep through into another dimension. The first and formost ultimate aspect of this book's contents are the "Critical Hits" tables. WOW! But it also contains every weapon and armour (combination) that you could possibly dream of. It's a must for any serious gamer! Be good!

AD & D Combat will never be the same!

This is a very good book, I believe that everyone who wants more realistic Combat Rules and new Strategies, Proficiency's and Tatics will enjoy a lot this book. Many things is incluided like the new Critical Hit's System and table's of critical Hit's Severity. Ignore The guy that gave 1 star to this book, he probaly never read it or even have played AD & D because if he had, he will not say a stupid thing like a Goblin with a dagger taking off a arm from a Human. So if you want good and realistic Combat to your campaign you should already had this book! GET IT!

a great book for those who like to think about their combat.

This book really takes in account for the chance that takes place in battle. It gives thought how you can battle and how you can run a game that is more realistic. I'm glad that Skip has communicated how he ran his D & D games in college.

Relieves your characters from hack and slash gaming

This book is fabulous. If you're tired of plain old roll a 1d20 and see if your character hits, then this is the book for you. It alows you to make special combat options, like trap, disarm, etc. and make critical hits on your opponent. Superb for either Dungeon Master OR Player. A must. No if ands or buts. You must own this book

Great Addition

This book has everything that I already have implemented in my campaigns. The critical hit system is a bit extensive but the unarmed combat rules are fantastic. They could expand a little on the martial arts but they left that to DMs to do. I thought the book was one of the best new AD & D books I have read.
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