A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that...
Related Subjects
Business & Management Communication & Journalism Communication & Media Studies Computer Science Computers Computers & Technology Culture Game Programming Games Games & Strategy Guides Graphics & Visualization Media Studies Politics & Social Sciences Programming Puzzles & Games Social Science Social Sciences Textbooks Video & Electronic Games Video Games