After a bloody turn of events, Ainz has established the Nation of Darkness, aiming to create a utopia where people of all races can enjoy everlasting prosperity--as long they kneel before him. His first goal is to expand the Adventurers Guild to nurture new talent, a task that requires him to vacate his throne for a journey to the empire. At the same time, all of the neighboring rulers have started nervously discussing plans for resistance while watching...