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Hardcover Creative Collaboration: Leading Groups to Greatness Book

ISBN: 0201570513

ISBN13: 9780201570519

Creative Collaboration: Leading Groups to Greatness

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Book Overview

Uncovers the elements of creative collaboration by examining six of the century's most extraordinary groups and distill their successful practices into lessons that virtually any organization can... This description may be from another edition of this product.

Customer Reviews

5 ratings

Successful Structures for Super Team Perfomance

This is an informative book on leadership qualities and insights by Warren Bennis, who is a distinguished professor of business administration at USC, and who has also advised at least four presidents. Bennis discusses four organizations that were able to combine incredibly gifted people in such a synergy as to create hitherto unknown super-accomplishments: Walt Disney Studios with the first full-length animated film, Xerox and Apple with the first user friendly computer, Lockheed's Skunkworks with the first US jet fighter, and the Manhattan Project which yeilded the atomic bomb. What were the key ingredients to their success? What did they do wrong, but succeeded in spite of such matters? These questions are entertainingly answered in this book. Among the fifteeen traits listed are: always having an enemy, seeing themselves as the underdogs, isolating themselves from unnecessary outside interferences, and hiring people that have both great ability and a talent for collaboration. Interesting and Useful - Five Stars

Packed With Knowledge!

Warren Bennis and Patricia Ward Biederman describe the qualities that generate "Great Groups," capable of meaningful creative collaborations. Despite the myth of individual achievement and heroic leadership, the authors delve into major breakthroughs accomplished by group effort. Often Great Groups unite around the vision of a charismatic leader and work toward that leader's goal with obsessive commitment. Bennis and Biederman spend much of the book describing the workings of a half dozen such groups - from the Manhattan project to the founders of the Disney Studio to Bill Clinton's campaign team. These case histories read like individual short stories, but they each tell the saga of a driven creative collaboration. The authors conclude with lessons you can apply to bring the dedication of Great Groups to bear within your organization. We recommend this clearly written, logically organized book to leaders and collaborators in any industry, with two caveats. First, acquiring the requisite charisma is up to you. And, second, as to the authors' fulsome praise of obsessive work habits, well, that's so `90s.

E Pluribus Unum

If you were to look up the word "leadership" in any reputable dictionary, it would probably suggest that you contact Warren Bennis. No one has written more and more enlightening commentary on the subject of leadership than has he. In Organizing Genius: The Secrets of Creative Collaboration, he and Patricia Ward Biederman examine a number of what the authors call "Great Groups." Perhaps the most important point is introduced in the first chapter: "None of us is as smart as all of us." That is to say, the "Great Man" theory is invalidated by the achievements of truly creative teams such as those at the Disney studios which produced so many animation classics; at Xerox's Palo Alto Research Center (PARC) which developed the first personal computer; at Apple Computer which then took it to market; in the so-called "War Room" which helped to elect Bill Clinton President in 1992; at the so-called "Skunk Works" where so many of Lockheed's greatest designs were formulated; at Black Mountain College which "wasn't simply a place where creative collaboration took place. It was about creative collaboration"; and at Los Alamos (NM) and the University of Chicago where the Manhattan Project eventually produced a new weapon called "the Gadget." Bennis and Biederman conclude Organizing Genius by providing 15 "Take-Home Lessons." Each is directly relevant to any organization which aspires to accomplish what Steve Jobs once described as being "insanely great." With all due respect to the command-and-control skills of great leaders in the past (including most of those enshrined in the "Business Hall of Fame"), such skills simply are not effective today. "None of us is as smart as all of us." A group can become "great" only if and when it possesses both genius in each member and the leadership necessary to achieve creative collaboration by those members. With rare exception, "Genius" in isolation simply cannot accomplish what "genius" in creative collaboration can.

GREAT GROUPS GENERATE GREAT SOLUTIONS

I can understand why some people were disappointed with this book: it is missing the recipe for how to put together a genius team and guarantee creative outcomes. However, it provides interesting insights and examples of how some of these "great groups" worked effectively together. The last pages offer a summary of these insights or learnings, which are both a good reminder and also a quick study. The author shares his list of other books on the subject, and although I have only read a few, I also recommend them. For example, THE WHIZ KIDS reads like a story, but you really feel as if you are there with them taking part in building today's great companies. As a student of the creative process, we can all "do it" if we let ourselves, and stop being blocked by personal and organizational "stalls". The greatest "stall" hindering creativity is The Disbelief Stall, when new ideas, technologies, processes, ways to market, distribution channels, etc. are found and our reaction is "It will never work". Instead we need to let our minds create the ideal solutions, and then find the best ways to get there. You should also read about these "stalls", "stallbusters" and a process to succeed mightily in THE 2,000 PERCENT SOLUTION.

The magic is in the synergy.

This absorbing work explores the marriage between able leadership and the organization of gifted people that, combined, produces extraordinary results. The authors examine seven such groups including the Skunk Works, the Manhattan Project, Disney Feature Animation Unit, and President Clinton's 1992 campaign team. The book concludes with fifteen lessons of great groups. Extensive notes are provided. The authors clearly reveal the complex SYNERGY between leadership and organization that creates high-performance teams, but one has to also consider the influence environmental circumstances-threats and opportunities. Abounds with excellent insights. Reviewed by Gerry Stern, founder, HR consultant.com InfoCenter and Stern & Associates.
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