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Paperback OpenGL Es 2.0 Programming Guide Book

ISBN: 0321502795

ISBN13: 9780321502797

OpenGL Es 2.0 Programming Guide

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Format: Paperback

Condition: Very Good

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Book Overview

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability... This description may be from another edition of this product.

Customer Reviews

5 ratings

Excellent book for starting

This book is well written. It is an easy read with lots of information. It has enough details; it does not keep you guessing nor does it bore you with useless or repeated information. The examples are complete and well written. It explains the basics with clarity and brevity. I hope all technical books are written this way. It is a must for OpenGL ES 2.0!!!!

OpenGL ES 2.0 is the future of the Web

The book is excellent. Very few guides balance depth of samples with explanation quite this well. The OpenGL ES 2.0 spec is going to change the Web as we know it today via WebGL (which will run on all devices including browsers and phones). We'll call it the Bible of web programming in about a year or two.

Information from the author

From reading the reviews, there seems to have been a bit of confusion about whether or not the iPhone supports OpenGL ES 2.0. I thought I would chime in to help clarify the issue for potential buyers of the book. The iPhone 3G S that was announced on June 8th, 2009 is the first version of the iPhone to support OpenGL ES 2.0. The previous generation iPhone only supports OpenGL ES 1.1, which OpenGL ES 2.0 is not backwards-compatible with (the reasons for this incompatibility are discussed in Chapter 1 of the book). In order to help iPhone 3G S developers use this book, I have ported the C-based sample code to the iPhone SDK 3.0 and made it available for download from the book website at http://www.opengles-book.com. In addition, I wrote a brief e-Chapter discussing what was involved in porting the sample code to the iPhone 3G S. That chapter is available for download for free from the book website in PDF. I hope this helps clarify the questions.

IPhone works with ES 2.0

I think previous review was correct at time for writing, but check http://gizmodo.com/383430/iphone-sdk-beta-4-now-available-comes-with-opengl-es-3d-graphics-support, but now Open GL ES 2.0 is also supported. I have not finished this book yet, but it seems good book. I will update my view after few days.

Not for iPhone

Don't make the same mistake I did! While this maybe a fine book, it cannot be used for iPhone development. OpenGL ES 2.0 is not backwards compatible with OpenGL ES 1.1 (which is what the iPhone uses). I knew ahead of time what version iPhone used but figured it would be backwards compatible so why bother buying an older book? If that's what you're after then get another book or just download the 1.1 spec from the web.
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