Skip to content
Scan a barcode
Scan
Paperback OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1 Book

ISBN: 0201632748

ISBN13: 9780201632743

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Release 1

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: Very Good

$8.19
Save $26.76!
List Price $34.95
Almost Gone, Only 1 Left!

Book Overview

OpenGL enables programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate pixels, and perform such tasks as alpha blending, anti-aliasing,... This description may be from another edition of this product.

Customer Reviews

3 ratings

Great API reference

This book is a fantastic reference to OpenGL, Glut and Glu APIs. Even if you didn't want to do Computer Graphics with OpenGL - the Glut and Glu APIs are fantastic in their own right. This book rocks - what you can't figure out directly is given in clear and meaningful examples.What says it best: At the end of the semester I didn't try to sell it to the college bookstore!

The first OpenGL book to get

Regardless of what other OpenGL books you get, the Red Book is the place to start. Get the latest version for OpenGL 1.1. Comprehensive review of entire API, and how to do all the basics.

The entry point for OpenGL programmers

I am an experienced graphics programmer an I have found this book to be the absolute bible for OpenGL programming. To all the readers I would suggest to pay an special attention to chapter 3. The camera analogy made by the authors conatins perhaps the most clarifying paragraphs along the book. This book covers all aspects about 3D application programming and OpenGL. It is so easy to go through it in a progressive fashion that no one should find any difficutlties in becoming a real expert 3D programmer. The chapters devoted to avanced rendering techniques make things to appear so simple... So lots of ins for the whole book. The only out I have found along it, is that it looks pretty much like the OpenGL specification, and for those readers without a good background of programming and windowing might be a little difficult to understand how opengl relates to X windows or Windows NT. Anyway, thanks to the authors for this text. I guess that Mr Kempf isn't going to have the things easy with his 'Official Guide to learning OpenGL release 1.1'. I wish him the best luck in the world. Javier Velasco (SPAIN)
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured