Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from Tombstone Planning'' to The Nobel' Prize Winner, '' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.
I needed a series of exercises for a recent presentation. Found them all in this book.
Old, but GOOD
Published by Thriftbooks.com User , 19 years ago
This is a great resource for anyone who conducts training sessions, seminars, conferences, or informal meetings of any sort. No frills, just lots and lots of ideas...some to use as is, some you will want to adapt. I've used dozens of these games and every one made the point I wanted to teach. A true classic.
Good Resource
Published by Thriftbooks.com User , 21 years ago
This really is an excellent book for finding activities to add to your training sessions. There are a lot of great games in this resource. The games are listed by subject matter to make it easy to get right to where you want to go and the games are just as relevant as they ever were. The only reason that I didn't give it a five is that I don't care for the typeset and overall presentation of the book, but these things are easily overlooked when you find a great new activity.
STILL A GREAT CHOICE
Published by Thriftbooks.com User , 24 years ago
Don't be put off by this book's 1983 publication date. It is still one of the best sources of icebreakers and other training exercises. It's value?--the book's not just for professional trainers. It can be used by just about anyone who needs some ideas about what to do when you get up in front of a group--any group. It's not cluttered by lectures or lengthy explanations. You just jump right in and flip through the samples. It's even fun just to browse. This is the second in a series of training game books by Scannell and Newstrom. Look at one and you'll probably want all three!
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