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Paperback Mastering Unreal Technology: The Art of Level Design Book

ISBN: 0672326922

ISBN13: 9780672326929

Mastering Unreal Technology: The Art of Level Design

Authoritative guide to building custom mods, maps and levels with the Unreal engine from Epic Games. This description may be from another edition of this product.

Recommended

Format: Paperback

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We receive 2 copies every 6 months.

Customer Reviews

5 ratings

great book & great reference

I read this book cover to cover; it is the best way to start creating levels. UnrealEd is a level editor aimed towards artists, the info within this book is the best coverage of a level editor that I have seen. You don't need to know scripting or any programming to create your own levels. The book starts by giving you some generals about game development, goes on to basic UnrealEd, then into more complicated UnrealEd. The last third of the book is basic Maya 5 PLE tutorials, which I found helpful because I hadn't used Maya before. ** !!! You need to own a copy of Unreal Tournament 2004 in order to follow along with the tutorials in this book !!! ** UT2004 Level Editors - This book is aimed at you. If you are already playing UT2004, you have everything you need and this book will help you find out how they made all those cool things you see in the game. Architecture Visualizing - This book will definitely help you find out how you can take your ideas into a real-time render engine to show your clients. You could get by with the Unreal Runtime engine that comes on the CD with the book. However, in order to fully understand the tutorials, I believe you would need to pick up a copy of UT2004 with this book. 3D Artists & Game Developers - If you are already working with other game engines or a 3D animation package and want to look into Unreal, this is the ticket. Like I said before, you do need a copy of UT2004. There were a couple of errors in the book, however they have all been addressed at [...].

Level Editing Made Easy!

Wow! This book does a great job at explaining the Unreal Editor in a simple, easy to understand way. When I first opened the editor, I was intimidated by the all the menus and commands, but this book really takes the mystery out of it. It also gives you the confidence you need to succeed in making your own levels in Unreal! The wording is coherent, the text is easy on the eyes, and the images are well organized and inspiring to look at. It even covers character modeling, rigging, and animating in Maya. What a deal! Level editing should be fun and this book does just that.

The below review was written by an idiot

I think that as a former QA guy in the game business, you should learn that if you want to use a game editor, you should buy the game. It cost $39.00 when it came out. This book is for those who want to make levels that modify the game. For that it works flawlessly, and explains things masterfully. If you download the Free Unreal Runtime from UDN, yes it will not work, but you cannot make levels for the game with just the RunTime. The RunTime on UDN is to show what the engine can do, not to allow you to make custom content. The tutorials in this book are crisp, well thought out and extremely accurate. It is by far the most comprehensive collection of content for building unreal levels that exists on the market today. If you are looking to purchase this book, please realize that the people who know what they are doing love it, and praise it.

Stuck using the Unreal Editor? This book has the answer!

This book is the definitive bible for creating 3d content using Unreal 2.5 Engine. I have been using it a lot for the level, I'm working on. Instead of scouring the web looking for a tutorial on how to do "that", you can check the index and learn what "that" does and how to use it in your level. The book covers everything from learning Maya PLE, learning 3dsmax, unwrapping, vehicle modeling, everything that 3D Buzz's team has on their website for download as a video tutorial is in this book, except the information's is right at your finger tips. I was recommended to this book from a friend who works in the gaming industry and even his company uses the book for a quick reference. Jason Busby, Zak Parrish & Joel Van Eenwyk thank you for making one of the best references a level artist could possibly have!

Incredibly detailed and helpful - 2 books in one!

I was a little skeptical before purchasing this book because I already own and watched the Unreal Tournament 2004 Special Edition training videos produced by the same authors as this book. I was afraid that the 60+ hours of content in those videos would cover all the same material as the book. Boy was I wrong. Not only does the Mastering Unreal Technology: The Art of Level Design go into detail far surpassing the training videos, including a surprisingly enlightening (and helpful) section on the theory behind how the Unreal Technology works, but Mr. Busby, Parrish, and Van Eenwyk guide you step-by-step through designing a level. As they begin introducing new, more advanced, features they'll explain - option by option - how the feature works and provide numerous examples of where it would be useful. For a level designer, having a single clear guide of what each of thousands of settings do is an invaluable resource. This book serves as an excellent introduction to Maya reference as well. As I said earlier, having watched through the video tutorials, I was already somewhat familiar with the Maya package. But even for complete novices, the book will quickly bring you upto speed with the basics of the package, and help you learn how to use it to import your own creations (such as static meshes) into your Unreal levels. The Maya content in the book alone, is worth the price of admission. The previous reviewer mentioned that he uses 3DS Max instead of Maya. While I have no doubt that Max is an awesome package, it should not be overlooked that Maya has a free personal learning edition - that ships with Unreal Tournament 2003/4. Consequently, I am very pleased that this package was used instead of Max, because in doing so no initial investment beyond a copy of this book is needed. Heck, they even ship a copy of the Unreal Engine Runtime with the book! This means that people who don't own Unreal Tournament 2004, but wish to learn about level editing, can do so. Overall, I was extremely impressed. :) Way to go.
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