include a dimension with which even expert software developers may have little or no experience. This is the definitive book for all C++ software professionals involved in large development efforts such as databases, operating systems, compilers, and frameworks. It is the first C++ book that actually demonstrates how to design large systems, and one of the few books on object-oriented design specifically geared to practical aspects of the C++ programming...
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C C & C++ Windows Programming Computer Science Computers Computers & Technology Design Tools & Techniques Development Education & Reference Languages & Tools Mathematics PMP Exam Programming Programming Languages Project Management Science & Math Software Software Design & Engineering Software Design, Testing & Engineering Software Development Software EngineeringI read this book back in 1998. It is the foundation for my understanding of the design of object oriented software. Prior to reading this book I programmed in C++ for more than 8 years. It was apparent to me that there were gaps in my understanding of how to design medium and large scale object oriented systems. This is a huge and dense book, but as I read through it, many times a light went on in my head (those ah ha...
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After having this book reccomended to me a number of times by various people, I decided to check it out. It is an excellent primer on how to design reusable classes in C++. It discusses a number of aspects of programming we tend to ignore, like the difference between logical and physical design. Anyone who wishes to write reusable, stable software in C++ should read this book.I have one criticism, though, and that is...
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The material presented is of paramount importance when it comes to design and implementation of software solutions meant to address real-world needs. Even though it focuses primarily on C++, many of the principles apply to any programming language that supports inheritance and interfaces. Without understanding CCD (Cumulative Component Dependency) and other quantitative measures and applying them to architecture design,...
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Have you ever noticed that none of your introductions to C++ ever mention things like header files? This book corrects that omission with a vengeance, taking us deep into the nuts and bolts of real software. It describes things no other book is going to mention (e.g. redundant external include guards, or static nonmember functions to replace private members) and things the object-oriented community prefers to be silent...
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This book contains a lot of good hints for things to think about and mistakes to avoid in designing and/or coding a large software projekt. John Lakos hints are very well documented and argumented, they are not just like 'make this, do that'. I really recommend this book to everyone programming something larger than 'Hello World'. Sometimes J. Lakos tends to get a bit long winded when getting to something he thinks is important,...
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