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Mass Market Paperback Kings Blood Four Book

ISBN: 0441445241

ISBN13: 9780441445240

Kings Blood Four

(Part of the Land of the True Game (#1) Series and The True Game (#1) Series)

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Format: Mass Market Paperback

Condition: Very Good

$8.49
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Book Overview

From the author of Marianne, the Magus, and the Manticore comes a brand-new fantasy. The students of Schooltown spend years learning the rules before they go out into the Game--as sorcerers, princes,... This description may be from another edition of this product.

Customer Reviews

4 ratings

Not Free SF Reader

Peter is a student, trying to work out his place in the world of theTrue Game, as player or as your average person. He gets caught up inthe machinations of the nobility around him, and some of his blood isspilled. He gets sent elsewhere to further his studies.

Challenge and Game

I am not sure that this is Sheri Tepper's first novel, but it is certainly the one that put her on the creative map. Tepper introduces a now world, an unusual theory of magic, and a striking hero. One of the things I appreciate while reading it is that it refused to lie down and just be a 'coming of age' tale of a new mage. Instead, every time you settle into what most would think was 'the plot groove' something unusual happens to prove that not only is nothing as it seems, but that the price of power can be dreadful.Peter is a young student at Mertyn's school at Schooltown, where young potentials go to find out if they will be players in the true game, or pawns. He is still a novice, and has demonstrated no great skill when Mandor, a Prince and gamesmaster, takes advantage of their friendship. Mandor deliberately tries to sacrifice Peter in an unsanctioned game declared against King Mertyn. While Mandor is undone and banished, Peter is badly injured. Mertyn decides that it would be best to send Peter to study at the school at High Demesne.Peter, accompanied by his friend Yarrell and Chance, who serves as cook, advisor, and guide, set out across the lands of the True Game, The reader gradually learns the language of the place, with mind reading demons, princes full of glamour, heralds who fly and are the voices of kings, and perhaps a shape changer or too. All of this sounds wonderful until you find out that what fuels power is heat. When the heat in the great furnaces fails then the pawns are drained like sticks of wood. In Peter's world, a game once called is a death sentence for those who fail.Eventually, Peter will meet with Himaggery, the wizard of the Bright Demesne, Silkhands the Healer, and many other quirky and sometimes horrific characters. He discovers that he is being sought by suspicious characters a purpose he does not comprehend. With danger all about him, Peter enters a quest that will grant him insight into his history, his powers, and the importance of heresy.This book is a treasure of modern fantasy. The characters are compelling, and Tepper has the minimalist's skill for bringing images to life with a few sure strokes. She also has a solid sense of the mechanism and ethics of magical powers, and manages to demonstrate this without overbearing lectures or any more tragedy than is absolutely necessary. "King's Blood Four' and its sister volumes are required reading for those who want to understand how modern fantasy came to be more than a perpetual rehash of archetypes and elves. By all means, track down the volumes of the story of the True Game. They are each short, and will stay in your mind forever,

the beginning to a great series

Sheri Tepper's True Game series starts with this book, which is an easy read. While not as deep and insightful as some of Tepper's other work, this book does quite well and stands alone, although the reader will be interested in the sequels (which are also excellent)

A most excellant read.

Sheri Tepper writes in a very mature fashion. This book (and the others in the series) are an excellant read. She has a way of inventing a world and making it believable. The way she unfolds the mystery makes you want to keep reading.Awesome.
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