This text is designed to help game enthusiasts make the transition from player to creator by teaching the fundamentals of creating levels, and the key aspects of game design. This description may be from another edition of this product.
Unlike the last review done by the assistant manager for a Hardee's, I found the book to be very informative. Introduction to is just that. The book starts out with some good preparation methods on how to plan the design of the game, then goes into some architectual theory and fundamentals. Most games done by novices look like a novice did them totally missing the basics of design all together. They think the sizzle is in the programming(like Mr.Hardee's). Level design is about the way the game looks and feels, not totally code. (If you look up qualifications for a level designer, they want Max or Maya and Photoshop then some C++ ablities. )The gmax chapters were a good crash course on "Baby 3DSM", I use the daddy version -3D Studio Max , and found the gMax looked and operated very similar, way to go Discreet! The Photoshop tutorials were informative and good for some quick textures, the best textures are the real ones though. The Careers chapter was informative and gave me a little more knowledge about salaries and expectations. Good Job Andy! The book was worth it!
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