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Hardcover Guide to the Sabbat Book

ISBN: 1565042638

ISBN13: 9781565042636

Guide to the Sabbat

(Part of the Vampire: the Masquerade Series)

The Guide to the Sabbat examines the Sabbat exhaustively from the antitribu, or "anti-clans," that populate its ranks, to the terrifying Disciplines they use, to their methods of waging war on the... This description may be from another edition of this product.

Recommended

Format: Hardcover

Condition: Acceptable

$31.29
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Customer Reviews

5 ratings

Guide to the Sabbat

As a longtime player of vampire with access only to the Revised corebook, I was of the opinion that the Sabbat was really just a bunch of infernalist antagonists with no real depth or scope. This book firmly changed my perception of the sect, and Sabbat games have now become my group's norm for play rather than just antagonists. This book walks the line between good background info and crunchy rules with the grace of a trained tightrope walker. It has everything you would need to know about the Sabbat (from power structure to disciplines to clan specifics to Paths of Enlightenment), while leaving just enough out to allow other books to give you more depth. For example, it has descriptions and basic rules on Revenants (powerful ghoul type beings that are in the Sabbat's service), but leaves enough out so that you are intrigued by the mystery but can still incorporate them in your chronicles. The disciplines in the book are decently well balanced (nothing too game breaking here), but are good at the same time. It also offers information on the other clans that make up the Sabbat (leaving the Revised core book to explain the Tzimisce and Lasombra), and has a chapter on the bloodlines and Antitribu. The bloodlines are mostly Storyteller material and are decently powerful, but rare, and the descriptions of the Antitribu are very insightful in learning their place in the Sabbat. This book also offers insight into the rituals and practices of the Sabbat, and leaves enough rules and ideas for customization and even encourages players and storytellers to make rites specific to their games and packs. It stresses that the Sabbat are not just ravening monsters (although some are), and equally stresses the diversity within the sect. My only gripe is that it does not really offer any information on the Tremere as they are...not in the sect for World of Darkness metaplot reasons. It is somewhat explained why they are not, but that explanation is not in depth enough for me and is actually found in a sidebar. Their omission also provides no information on Sabbat Tremere for Storytellers who wish to set their games before the clan is no longer in the sect. I highly recommend this book for any Vampire player (and consider it along with the Guide to the Camarilla and Revised core book as necessary for any storyteller wishing to run a vampire chronicle).

Sabbat - Now you Know

This book goes in-depth about the Sabbat. Only vaguely covered in the main Vampire book, this gives great insight to what is normally perceived to be a group of thugs, but if that was all they were, the Camarilla would have wipedthem out a long time ago instead of always being wart of the Sabbat. You can now play the "bad guy" Vampires, but without all the hindrance of Camarilla rules. Check it out and either play Sabbat or set up some real adversaries.

A darn good read

I love the Sabbat now. I've always found an attraction to the Lasombra but never the Sabbat as a whole. This book changed my perception. The Sabbat isn't a group of mindless killers as the Camarilla makes them seem, they are Crusaders against the ancient ones who would destroy them.The books intro "Smart Moneys on Vegas" is very nice and is probubly my favorite opening fiction. It captures the mood of the Sabbat and keeps you moving through the introducion area that explains the Sabbat structure and internal strife. The book moves to the numerous Anti-Tribes of the Sabbat and even special bloodlines that previous reviewers mentioned. One that didn't fit in to me though was a group called the Kiasyd, they are like Faeries but Vampires also... I don't see where they fit into the Sabbat or any sect for that matter.The discipline section was medicore. Nothing to new, or ground breaking. Especially considering the neutral disciplines like Auspex are in Guide to the Camarilla. The path section is rather interesting, especially since it drills in that many sabbat aren't on paths and stick to humanity, most people can't take pathes dangers.The section detailing Sabbat tactics for taking cities is amazing and a story based around a siege would be amazing. The tactics are varied especially due to Sabbat disciplines and considering that they already are good at fighting makes me wonder how the Sabbat could ever lose.This book was very good all in all but my one complaint is that it really doesn't say much about what a Sabbat city really does when it isn't crusading? They weed each other out? Well, this book is still worth the price. It's information is invaluable.

Not Just Misfits

The Sabbat are many things, mysterious and everpresent, violent and oppressive, exotic and different. These are not the Kindred of the hidden Camarilla, they are the Cainites who roam the streets.The Sabbat clans and bloodlines are given here in detail, save for those already in the primary Vampire sourcebook. Also included (and excellently done) are several bloodlines designed for non-player characters. Among these is the Harbingers of Skulls, an odd group of Cappadocian Elders who escaped the Giovanni purge. Their now-forgotten legacy is only hinted at in this book, following a powerful tradition of answering one question and opening two.The overall tone of this book is moving. Like its companions, it focuses on horror. But this is a whole different horror, from being buried "alive" to torturing mortals. It's a powerful guide to the darker half of the night, and an absolutely marvelous resource to anyone running a Sabbat chronicle.

The Sword of Caine: Sharp, Not Dull...

It is a common and persistent misconception that Vampire characters and chronicles should be Camarilla by default. Maybe this is because the core rulebook outlines the Camarilla more thoroughly than other possibilities, or perhaps because Camarilla society is closest to human in ideology and behaviour. Either way, other storytelling options tend to be neglected, and none more so than the Sabbat.More than any other vampire group; the Sabbat is routinely labelled as the "bad guys". Most Storytellers present them as little other than marauding packs of bloodthirsty, monstrous, straightforward adversaries. Are they bloodthirsty? You're damn right. Monstrous? Maybe. Straightforward? Hardly.If you've always found the Sabbat confounding and two-dimensional, this book will change that. The "Guide to the Sabbat" contains a wealth of information on Sabbat culture, lifestyle, philosophy, motivation, and behaviour. Included are useful guidelines for creating Sabbat characters, incorporating Sabbat into stories in a rich and interesting fashion, and developing and running Sabbat chronicles. This guide serves to show the depth and complexity of this misunderstood sect and reveals the many excellent storytelling opportunities it offers.In all, the book is handsome, well formatted, thorough, and entertaining. An extremely useful volume, it makes a necessary addition for any Vampire game.
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