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Paperback Game Character Development with Maya Book

ISBN: 073571438X

ISBN13: 9780735714380

Game Character Development with Maya

Presents a tutorial, along with illustrations and screen shots, to show you how to use Maya to develop great characters. This book demonstrates the techniques involved in modeling detailing,... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Good

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Customer Reviews

5 ratings

One of the best books for character modeling, rigging and animation

1)This book highlights some important issues in modeling & rigging that no other books bother to emphasis. 2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give. 3)It guides beginners and ease them through relatively advanced topics in character animation. 4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.

Magnificant Book!

I've not owned a lot of books on 3d design. This is because they are usually filled with information I can easily find online and are too expensive to justify the cost of convienience. Not the case with this book! I really felt like I was getting what I paid for and more! Designing game characters has always been a weak point of mine. I have always wanted to learn how to create organic models that look good, and still manage to keep the geometry to a minimum. Although Mr. Ward covers modeling two characters in this book, you'll find that the principles you learn here can be applied to a number of different projects. I enjoyed the book and doing the projects, and managed to produce several models that I was quite pleased with afterwards. The book shed light on many tools I was familiar with but had always been using inefficiently. I was quite pleased with the workflow of the book, and have already recommended the book to others. I would like to thank Mr. Ward for writing such an interesting book, and sharing his knowledge with the community. I'd recommend this book to anyone who is comfortable working in Maya, and is ready to learn how to improve their modeling skills.

Learn to create characters fast and easily!

I've been using 3DSMAX as a hobbyist for about 5 years now and had gotten to the point where I had almost given up on trying to create a character. I had no previous experience with MAYA and from what I had heard it was complicated but after browing through the book and seeing how well Antony Ward laid things out I decided to buy it and give it a try, despite the then $70 price tag). After spending half an hour or so on the sample character in the book I ditched the sample character and decided to follow the book's instructions but apply them to building my own character that I've wanted to for some time now. By day two I had developed my OWN character following Ward's detailed steps and never ran into a problem. Mind you I haven't tackled texturing or rigging yet but the nodeling of the character was where I was having problems with Max.Maya's Vertex editing, face creation and polygon divide tools are a pleasure to work with. Not sure if I'll ever go back to Max.

All meat, cuts out the fat.

Simply the best character book for Maya. Most character books are catered to the movie/tv production pipeline but this one really goes into detail on "game specific" aspects of Maya. Let's face it, Maya is a daunting application. You cannot learn everything about it in one book, but what this book does so well is take a specific usage of Maya(for game character creation) and tells you everything you need to know to get a character from concept to final animation. There's meaty info on every page and no long-winded lectures or extranious information not relevent to gaming. I feel that this book can easily be used as a syllabus for game character creation classes. I would never have been able to realize my models without the insight provided in this book. -Rodney Brett [email protected]

Make sure this book is on your shelf!

If you have ever wanted to model a character for game design or add to a game..this book is it! I have been modeling with Maya for a year but never really got the feel for modeling. I learned alot about the interface and the tools but never put 2 and 2 together. Ward makes this book very simple and thought out and helps you understand that things dont always have to be complicated. Pros - If you have a decent grasp of Maya and its polygon tolls, then you can jump right in..everything from your first poly to an animated, fully rigged character with facial setup. Cons - The only fault I saw was that it doesnt go much into a beginners stand point of Maya..you either have to know Maya or you can learn it from the Maya PLE on the provided disk. Overall this book was a 10 outa 10 on my scale! Good stuff!
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