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Paperback Flash 3D: Animation, Interactivity, and Games [With CDROM] Book

ISBN: 0240808789

ISBN13: 9780240808789

Flash 3D: Animation, Interactivity, and Games [With CDROM]

Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.3D possibilities offer an untapped creative approach to... This description may be from another edition of this product.

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Format: Paperback

Condition: Very Good*

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Customer Reviews

5 ratings

Esy to learn

Easy, concrete and full of very appealing examples. I read this book day by day without interruption, trying all the exaples in it. Sometime i found Actionscript a little bit redundant, but i suppose only to underline all the passages in the examples.It's not requyred a huge ability in math formulas or a great skill with flash. The only skill required is the individual imagination.

A thorough knowledge base for creating 3D in Flash

Flash was never really intended as a 3D application. That hasn't stopped people from trying to use it as one. Flash 3D covers numerous ways to add depth to this otherwise 2D program. Although this book's subtitle says it covers Animation, Interactivity and Games, the animation section is easily the shortest. Other than some good coverage of using shading to make things look less flat and simulating depth with parallax scrolling, everything else is pretty much programming based. Although a resourceful Flash filmmaker could still make good use of the other tutorials. The majority of the instruction involves creating mathematical 3D space we can use to move our 2D objects around in. Each example builds on the ones before to eventually create a scene with a movable camera and objects that maintain a believable 3D space. Flash 3D also covers how to mimic OuicktimeVR files, creating interactive object rotations and panoramas in Flash, as well as building a very rudimentary 3D engine that can draw and manipulate 3D solids. The final section shows you examples of how to take everything you've learned and put it together into complete projects. The comprehensive coverage in this book makes it a great asset for anyone looking to add more depth to their Flash projects.

Does the trick for me!

I found this book to be an excellent guide to producing 3d Flash animations. It is easy to follow, well layed-out with clear instructions and examples. I use Flash occasionally and sometimes get rusty. This book has helped me immensely when needing to do specific animations. I sometimes struggle with actionscript, so the way the information is presented makes it clear and easy to understand. I recommend this book to anyone needing a textbook or a primer to create Flash 3D animations simulations.

Thanks for a great book!

Flash 3D is an excellent book and I highly recommend it! It is well written and all the exercises are very easy to follow. The overall flow of the book is great. The first few chapters provide tips on how to create graphics with depth and how to animate depth using the Flash timeline. The rest of the book covers how to use actionscript to simulate 3D and create interactive 3D environments. The authors do a wonderful job explaining each exercise and provide excellent comments within the code. When it comes to actionscripting, I would consider myself an intermediate and I appreciate the effort put in the exercises and the level of explanation of the code. I really enjoyed chapter 5 "Math Primer: Trigonometry 101," which explains the basic trigonometry behind many of the exercises that follow it. I modified some of the exercises and started using them in my own work! Thanks for a great book!

Outstanding teachers and good writers, too.

I studied After Effects with Professor Jackson and found his notes clearer and easier to understand than any of the in-print guides, which seemed to be written for, and by, aliens (as in, from another dimension.) This book is as clear and concise as Jackson's notes and will be a worthy addition to any student or educator's bookshelf.
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