For readers aged 9-12 years. You say which way the story goes for a different ending over and over again. Your role player game becomes very real when you discover a secret bonus level that transports you to a virtual dungeon. You need to get home while avoiding the evil Emerald Sage. Every decision you make changes the story in this never-too-serious gamebook adventure with multiple endings. Luckily, your friends come along (but they...