This book was in my brother's collection of childhood books. He had done some scribbling in the book, which only made it more fun to read. I absolutely loved the interactive nature of this book. You roll dice to determine outcomes. There's even a place where you draw your rendition of "the fiend". That's the sort of thing that needs to be printed out and put up on the refrigerator. While reading this, I drew out maps so I could examine all the possibilities. It came to 7 pages altogether. The adventure is fairly linear with some variations allowed. And definitely aimed at kids. A brass dragon? Escaped from hell. Merlin says he brought Attila the Hun over, but he broke the furniture. Dragon poo kills plants. EJ = Excalibur Junior, the talking sword. Wandering Wanda, the cow I laughed when the Minotaur sat down and said he had a bullhead, didn't you notice? Towards the end, you are presented with 3 chests and a casket. You have to pick only two. As it turns out, my first choice happened to be the right choice. And I saw my brother was solving the off-by-one riddle right after that. He was writing the words next to the coded phrase. So I presumed that meant he also chose the correct two. But then I reasoned later on that it's virtually impossible to go through this adventure without a save file. Especially since some of the success depends on lucky dice rolls. And since you can't type SAVE GAME, it must mean that every reader backtracks and tries something else. Who would want to start from the very beginning again? All in all, I enjoyed the adventure and look forward to reading more Grailquests.
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