Skip to content
Scan a barcode
Scan
Paperback Creation : Life and How to Make It Book

ISBN: 0753812770

ISBN13: 9780753812778

Creation : Life and How to Make It

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Condition: Very Good

$7.89
Save $144.11!
List Price $152.00
Almost Gone, Only 1 Left!

Book Overview

Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures(R), a revolutionary computer game that allowed players to create living beings... This description may be from another edition of this product.

Customer Reviews

5 ratings

Turning the tide on AI research in a sense

I must say I enjoyed the book completely. While I don't agree with the author on all points - the book is incredibly thought provoking. I was so glad to see such a book written that after I read the book (in 3 nights - short book) I bought three copies for co-workers who I wanted to read it. Steve Grand is now quite famous (or should I say even more famous) after writing this book. He has challenged traditional thought on the subject of AI and in a way that has made converts out of many. However, he spends 10 chapters saying "you are all wrong - this is the way to do it" - then doesn't follow up on doing it himself but rather takes enough shortcuts to make the work suspect - but to his credit he does say he's doing going just that :) All in all - if you're a software engineer or software developer I highly recommended the book.

Best digital biology/artificial life book I've seen yet.

This book is fantastic. I wasn't really sure what to expect when I got it, but was pleasantly surprised. Before this I read 'Digital Biology' by Peter Bentley, and this book was much more interesting. No, they don't cover exactly the same subject matter, and Bentley's book covers a broader range of subjects, but if you're looking at both of them, I think this is a better intro to artificial life and digital biology.Grand is obviously a great programmer and scientist, and he's an excellent writer to boot. I've never played Creatures (in fact, I'd never even heard of it before reading this book) but now I really want to get my hands on a copy to try it out. I can hardly wait for his next book about his current project.

Insights from the creator of Creatures.

I loved this book for many reasons. I have been intrigued by all things artificial life and artificial intelligence for a long time. I have a computer science degree in which I specialized in Artificial Intelligence (Neural Networks, genetic algorithms and parallel computation).Creatures the game from Cyberlife was something that fascinated me, being able to actually watch these little creatures "evolve", "learn", "think" and react to you and their artificial environment. Ever since I first saw SimCity, and saw what simulations could be, I was wanting a more involved version which touched on artificial life. I have created ant colony simulations, but nothing this complex.In this book, Grand shows us how he went about creating these artificial creatures. As some others have pointed out, he doesn't go into the nitty gritty of the code involved. This was a little disappointing for some, but what I found more fascinating was his thought process to go about designing this world and its creatures. He goes into the books that he read (see the bibliography at the end), this gives us more insight into his thoughts.He explains some interesting concepts and makes them look easy. He doesn't try to explain concepts like neural networks and genetic algorithms again at the depth that can be found in other books, but instead explains how he used them.Creatures is only a simulation, but what a remarkable first step. As others struggled with trying to create complex intelligent behavior, Grand tried to get rid of what he felt was irrelevant when trying to create an intelligent creature and concentrated on some core processes and simulated these. The end result is a creature that shows some complex behaviors that might not have been expected. Some people have pointed out that they felt some of his approaches were cheating. I will leave it up to readers to come to their own conclusions. But as someone who has studied AI, ALife and delved into neural networks and genetic algorithms, I found his approach refreshing and insightful.I still feel excited about this book and considering its been over 18 months since I read it, that?s pretty impressive.I think there is scope for another book that can actually show people how they can code their own psuedo creatures. But there are many people out there, including myself who could write this, leaving Grand to make more breakthroughs with his current research efforts. These are some of the books that are from his bibliography:The Matter Myth ? Paul Davies, John GribbinDoes God Play Dice ? Ian StewartPlaniverse ? A.K. DewdneyThe Selfish Gene ? Richard DawkinsOut of Control ? Kevin KellyPhantoms in the Brain ? Vilayanuar RamachandranAt Home in the Universe ? Stuart Kauffman

Steve Grand's surprising success

The seemingly impossible-to-deliver promise made by its subtitle ("Life and How to Make It") is reason enough to read this book. And to a significant extent the author does indeed accomplish his task of giving you the recipe to create life. Steve Grand starts by shifting your mindset away from the traditional materialistic assumption that only material objects are real and everything else has an inferior level of existence. He succeeds (at least in my case) in convincing the reader that non-material phenomena are just as real as material objects. He goes further to tell you that you are not the matter that you are made of, but rather a persistent phenomenon in which matter flows in and out renewing every bit of your body throughout your life. And that, in this same way, if you are able to create a persistent phenomenon inside a virtual world (like a computer) whose behaviour is similar to that of living objects as we know them, then what you have produced is indeed artificial life. He will then tell you what are the essential building blocks of his artificial creatures and how they are interconnected. You don't get to see any meaningful computer code (of course) but you do get a very clear ontological picture of his creatures.If this was not enough, there is a hidden and perhaps even greater value to this book. Steve Grand does not have any post-graduate academic training and despite that he was able to lead the team that accomplished (to a certain extent) the gargantuan task that five decades of academic research has not been able to deliver. Steve Grand is a prime example that science can be made quite successfully outside the confines of the academic world. The fact that he was not tied to any academic circle enabled him to discard (and at times even mock at) most assumptions that prevail in the field of AI and pursue a path of his own that ultimately led his team to success.

an absolute must read

This book is brilliant and so is Steve Grand!Using synthetic approache of complexity theory, Steve Grand goes on to describe his first attempt at really making something intelligent. The beings from his game Creatures are made out of simulated neurons and chemicals, that come together in an attempt to simulated real intelligence.With great wisdom and wit, without wasting a word, in 200 pages Steve Grand does what volumes of books and scientists fail to do - do something, create, get somewhere. I highly recommend this book to anyone who is interested in complex systems & ai. This is how Godel, Escher, Bach moves from philosophy to practice.
Copyright © 2024 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks® and the ThriftBooks® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured