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Paperback Audio for Games: Planning, Process, and Production Book

ISBN: 0735714134

ISBN13: 9780735714137

Audio for Games: Planning, Process, and Production

Tired of video games in which the sound lags far behind the rest of the user's experience? This book provides information on how game audio is created. It provides a map of the audio development... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Acceptable*

*Best Available: (ex-library)

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Customer Reviews

3 ratings

Audio for Games: Planning Process, and Production

This is a very good book for sound designers and composers who want to peek inside game development and take a look around. It demystifies audio development by showing the behind the scenes thought processes. It maps out the planning, process and production methods - just as the title indicates - without going too deeply into any one area. It's a look inside those hallowed halls... I recommend it.

excellent book

It's a shame this is out of print now... This has the most specific information on getting organized in a real development environment and is the only book of it's kind with this type of information. I have several other books on Audio development for games and none of them address the project management aspect that this one does. Grab a used copy if you can.

great book for intro to game audio

The author takes a pretty realistic & easy-to-understand approach to showing how audio works for games. A good "intro to game audio" book!
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