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Mass Market Paperback Aces High Book

ISBN: 0553264648

ISBN13: 9780553264647

Aces High

(Book #2 in the Wild Cards Series)

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Format: Mass Market Paperback

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$6.09
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Book Overview

After the alien virus struck humanity in the wake of World War II, a handful of the survivors found they possessed superhuman powers. The Wild Cards shared-world volumes tell their story. Here in book... This description may be from another edition of this product.

Customer Reviews

5 ratings

Give it a chance its well worth it.

The second installment of one of the best scifi anthologies around and also the first where my all-time favorite Joker of all time Jube the Walrus is introduced (or is he a joker or something else entirely you will have to read to find out. The story forces on an invading force from outer space dubbed in typical pulp fashion "The Swam" the stories focus on the attempts by Aces and Jokers to fight it and by a tyrannical cult to control it in the mistaken belief that the swarm's arrival is for the greater good of all humanity. There are also appearances by other Aces including Cord, the Great and Powerful Turtle Captain Trips and an unfortunate teenager named Kid Dinosaur who can change into any of the long dead reptiles that he has knowledge of...unfortunately his mass doesn't change. This is another time where my powers of description do not measure up to how great this book is If you are a fan of Lewis Shiner Walter Jon Williams Pat Cadigan George R.R. Martin Roger Zelazny Then do yourself a favor and find a copy of this book.

Super Reader

Aces High is a high class, and high up restaurant catering to the Aces, the Wild Card victims with powers. It is expensive and snooty, run by one of their own, a man named Hiram Worchester, who has the ability to control weight. The Aces have two serious problems in this book, and the stories all relate to these somehow, the menace of the alien Swarm, and the crazy black magic style power use of the Astronomer, a geeky crazed black magician type. The other memorable nasty, Demise, with his death gaze and regeneration abilities, also is introduced in "If Looks Could Kill". Wild Cards 02 : 01 Pennies from Hell - Lewis Shiner Wild Cards 02 : 02 Jube: One - George R. R. Martin Wild Cards 02 : 03 Unto the Sixth Generation: Prologue - Walter Jon Williams Wild Cards 02 : 04 Jube: Two - George R. R. Martin Wild Cards 02 : 05 Ashes to Ashes - Roger Zelazny Wild Cards 02 : 06 Unto the Sixth Generation: Part One - Walter Jon Williams Wild Cards 02 : 07 Unto the Sixth Generation: Part Two - Walter Jon Williams Wild Cards 02 : 08 Jube: Three - George R. R. Martin Wild Cards 02 : 09 If Looks Could Kill - Walton Simons Wild Cards 02 : 10 Jube: Four - George R. R. Martin Wild Cards 02 : 11 Unto the Sixth Generation: Epilogue - Walter Jon Williams Wild Cards 02 : 12 Winter's Chill - George R. R. Martin Wild Cards 02 : 13 Jube: Five - George R. R. Martin Wild Cards 02 : 14 Relative Difficulties - Melinda M. Snodgrass Wild Cards 02 : 15 With a Little Help From His Friends - Victor Milán Wild Cards 02 : 16 Jube: Six - George R. R. Martin Wild Cards 02 : 17 By Lost Ways - Pat Cadigan Wild Cards 02 : 18 Mr. Koyama's Comet - Walter Jon Williams Wild Cards 02 : 19 Half Past Dead - John J. Miller Wild Cards 02 : 20 Jube: Seven - George R. R. Martin Fortunato meets a nice girl to go along with his geisha collection, but his pursuit of the Masons through rare coins has terrible consequences. 5 out of 5 Walrus boy ain't what he seems. 4 out of 5 An ally makes a desperate teleportation attempt to warn Jube of the Swarm. 4 out of 5 The death of his alien ally and the loss of the singularity shifter and a garbled message of warning distracts Jube from the xmas cheer. 4 out of 5 The death of his alien ally and the loss of the singularity shifter and a garbled message of warning distracts Jube from the xmas cheer. 4 out of 5 Jube hires Croyd to find the alien corpse, and anything with it. Devil John biffo. 4 out of 5 Modular Man made, Swarm invade. 4 out of 5 Singularity shifting. Don't try and mind-control androids. 3.5 out of 5 When Jube realises his ally meant the Swarm, he knows he needs the power of the Singularity Shifter rather more urgently. 3.5 out of 5 Astronomer hires Demise eyes. 4.5 out of 5 Jube enlists the transparent infobroker. 3 out of 5 Punks find Shifter. 2.5 out of 5 Girl shy Turtle. 4.5 out of 5 Astronomer, Swarm, Takisians all prove to be a little overwhelming. 3 out of 5 Captain Trips drops back in, as Tachy

A Great Installment

A great installment in the Wild Cards universe. An alien swarm is headed on a collision course with earth and the Aces must unite to fight the impending doom of the world. However, "the Astronomer" - a super-villain- is trying to stop the heroes, and employs any devious methods to reach his ends... There are new characters presented such as Demise - who can look in your eyes forcing you to relive his death, and thus die yourself...and Jube, the walrus-like newspaper salesman with bad taste in jokes and equally bad fashion sense... who knows what motives he has? This is a great story, and I can't help but think that the wild cards would make an excellent series on the sci-fi channel. I look forward to the next episode! Relic113

A Royal Flush

Over a dozen years ago I received the first two Wild Cards books as a birthday present. I read the first one, enjoyed it, but wasn't so sure about the series. But I already had the second one, so I might as well give it a shot, right? What a difference a second chance made.Wild Cards Volume 2 (Aces High) is, for me, where the Wild Cards series really began. Unlike the first book, which is a series of introductory and mostly unconnected plots, this one features several central plotlines as the storylines all begin to converge. An alien race known as the Swarm is heading for Earth. The Astronomer, leader of the Masons, is preparing for his own conquest. And when one of your greatest defenders is a pimp whose powers only activate when he engages in tantric sex, well, you're in big trouble.There's so much great stuff in this book it's hard to leave any of it out. Lewis Shiner's "Pennies from Heaven" establishes the Astronomer as a real threat, setting the stage for both this and the next book. Walter Jon Williams's "Unto the Sixth Generation" is one of the cornerstones of the book, both introducing the Swarm into the Wild Cards universe, as well as Williams's robotic hero Modular Man. Several other stories introduce new, very-long-running characters; Walton Simons's "If Looks Could Kill" brings aboard the very dangerous James Spector (aka Demise). "By Lost Ways" has Pat Cadigan bring aboard Jane Dow, the Water Lily who really would be happy to just slink into the background and whose story is more important than one might think at first... Last but not least, George R.R. Martin's "Jube" story twists and turns its way through the book, uniting the short stories almost effortlessly.Old favorites still abound, of course. Roger Zelazny's "Ashes to Ashes" is a hysterical romp through Jokertown as the ever-unpredictable Croyd tries to go on a simple seek-and-locate mission with predictably disastrous results. George R.R. Martin's "Winter's Chill" has Tom Tudbury discover that being an Ace doesn't make your life great at all; in fact, sometimes it can downright ruin it. Melinda M. Snodgrass and Victor Milan coordinate their stories "Relative Difficulties" and "With A Little Help From His Friends" as Dr. Tachyon and Dr. Trips have to join forces (not once but twice) to deal with Tachyon's not-very-happy relations. John J. Miller's "Half Past Dead" is both an epilogue to the Swarm story as well as continuing the story of Yeoman.There are very, very few books in the Wild Cards series where every single story hits a home run, but this is one of them (the next book, Jokers Wild, also manages to do this). If you were on the fence after the first book, trust me--this is the one you definitely can't miss.

A triumph

Aces High delivers on the promise of Wild Cards. It is a magnificent story, and an addicting one at that.Unlike the first Wild Cards book, Aces High is a tightly written tale, following some threads to their end, more or less. It means that, generally , the individual stories are less note worthy( with the exception of the remarkable "Winter's Chill"and the half comic "Ashes to Ashes") but the overall quality is high.The book introduces us some new heros. the most entertaining of them are Jube, an extra terrestrial who knows more jokes than anyone else around, and Kid Dinausaur, a boy who can change into any dinausaur he wishes, thought they're always tiny.We have some new villans, only hinted to in the first book. It is more of a comic book than the grim first volume. The writing seemed to have risen, and it is, all by all, a much more entertaining tale.A special notice deserves George R R Martin. After writing the frankly disappointing 'Shell Games' in Wild Cards, Martin returns in full shape with a remarkable, touching story. Winter's Chill is the story in Aces High most resembling the WILD CARDS town, and is also the best.If you can find this, BUY IT
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