It seems like a flight of fantasy to suggest that White can conjure-up a meaningful gambit based on the unassuming first move of 1.d3, but he can, and it can be a feroucious game winning venture. The gambit is played on White's second move, and in keeping with gambit play White gives up a pawn for an accelerated development of his minor pieces. White not only steals a march on the second player in development, but lurking in...